ボケのサンプル数について
ボケを表現する際、ボケの具合が大きいほどサンプル数が必要となってくる
その参考
- Render Settings
- Render Device: GPU 2x
- Dimensions: 500 x 500
- Sampling: Path Tracing, Render Samples: x
- Light Paths: Full Global Illumination
- Performance: Tiles 250 x 500
- Render Settings
- Camera Settings
- Focal Length: 300mm
- Depth of Field: Blades 6, Rotation 0°, Ratio 1.0
- Camera Settings
- World Settings
- Multiple Importance: On, Map Resolution: 256
- World Settings
F1.4 | ![]() |
F2.0 | ![]() |
F2.8 | ![]() |
F4.0 | ![]() |
F5.6 | ![]() |
F8.0 | ![]() |
F11.0 | ![]() |
F16.0 | ![]() |
F22.0 | ![]() |
F32.0 | ![]() |
F64.0 | ![]() |
R0.0 | ![]() |
- 最終更新:2015-08-25 18:28:21