Texture

Image Texture

Use image file as texture.

Image Datablock
Image datablock used as image source. Currently not all images supported by Blender can be used by Cycles. In particular generated, packed images or animations are not supported currently.
Color Space
Color space the input image is in, either sRGB or Linear. For most color textures the default of sRGB should be used, but in case of e.g. a bump or alpha map, the pixel values might better be interpreted as Linear.
Vector input
Texture coordinate for texture lookup. If this socket is left unconnected, UV coordinates from the active UV render layer will be used.
Color output
RGB color from image.
Environment Texture

Use environment map image file as texture. The environment map is expected to be in Latitude/Longitude or 'latlong' format.

Image Datablock
Image datablock used as image source. Currently not all images supported by Blender can be used by Cycles. In particular generated, packed images or animations are not supported currently.
Color Space
Color space the input image is in, either sRGB or Linear.
Vector input
Texture coordinate for texture lookup. If this socket is left unconnected, the image will be mapped as environment with the Z axis as up.
Color output
RGB color from image.
Sky Texture

Procedural sun-sky texture.

Sun Direction
Sun direction vector.
Turbidity
Cloudiness of the sky.
Vector
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Color output
Texture color output.
Noise Texture

Procedural perlin noise texture, similar to the Clouds texture in Blender Internal.

Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Scale input
Overall texture scale.
Detail input
Amount of noise detail.
Distortion input
Amount of distortion.
Color output
Texture color output.
Fac output
Texture intensity output.
Wave Texture

Procedural bands or rings texture with noise distortion.

Type
Bands or Rings shaped waves.
Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Scale input
Overall texture scale.
Detail input
Amount of noise detail.
Distortion input
Amount of distortion.
Color output
Texture color output.
Fac output
Texture intensity output.
Voronoi Texture

Procedural texture producing Voronoi cells.

Type
Intensity or Cells ouput.
Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Size input
Overall texture scale.
Color output
Texture color output.
Fac output
Texture intensity output.
Musgrave Texture

Advanced procedural noise texture.

Type
Multifractal, Ridged Multifractal, Hybrid Multifractal, fBM, Hetero Terrain.
Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Scale input
Overall texture scale.
Detail input
Amount of noise detail.
Dimension input
TBD
Lacunarity input
TBD
Offset input
TBD
Gain input
TBD
Color output
Texture color output.
Fac output
Texture intensity output.
Gradient Texture

A gradient texture.

Type
Linear or Spherical gradient.
Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Color output
Texture color output.
Fac output
Texture intensity output.
Magic Texture

Psychedelic color texture.

Depth
Number of iterations.
Vector input
Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
Distortion input
Amount of distortion.
Color output
Texture color output.
Fac output
Texture intensity output.

  • 最終更新:2012-01-08 03:29:33

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