ボケのサンプル数について

ボケを表現する際、ボケの具合が大きいほどサンプル数が必要となってくる
その参考

    • Render Settings
      • Render Device: GPU 2x
      • Dimensions: 500 x 500
      • Sampling: Path Tracing, Render Samples: x
      • Light Paths: Full Global Illumination
      • Performance: Tiles 250 x 500

    • Camera Settings
      • Focal Length: 300mm
      • Depth of Field: Blades 6, Rotation 0°, Ratio 1.0

    • World Settings
      • Multiple Importance: On, Map Resolution: 256

F1.4 focusTestSuzanne_f1.4b6hqOffmr256sX.png
F2.0 focusTestSuzanne_f2.0b6hqOffmr256sX.png
F2.8 focusTestSuzanne_f2.8b6hqOffmr256sX.png
F4.0 focusTestSuzanne_f4.0b6hqOffmr256sX.png
F5.6 focusTestSuzanne_f5.6b6hqOffmr256sX.png
F8.0 focusTestSuzanne_f8.0b6hqOffmr256sX.png
F11.0 focusTestSuzanne_f11.0b6hqOffmr256sX.png
F16.0 focusTestSuzanne_f16.0b6hqOffmr256sX.png
F22.0 focusTestSuzanne_f22.0b6hqOffmr256sX.png
F32.0 focusTestSuzanne_f32.0b6hqOffmr256sX.png
F64.0 focusTestSuzanne_f64.0b6hqOffmr256sX.png
R0.0 focusTestSuzanne_R0.0b6hqOffmr256sX.png


  • 最終更新:2015-08-25 18:28:21

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